Initially, the player must acquire weapons and vehicles in the field. Players can drive them, jump on top of them or hide in front of them while they are moving and hijack enemy vehicles, triggering a series of quick-time events. The game features a large arsenal of weapons, from two-handed pistols to rocket launchers, and a variety of sea, land and air vehicles. Players can use a variety of weapons to fight enemies. The map is Rico's PDA, with points of interest including mission locations, settlements, military outposts, race challenges and the player's progress. When players create chaos or enter restricted areas, they generate heat noticed by hostile government militants the heat decreases when the player evades them. Finding all the collectibles and destroying all the government properties will help players liberate a settlement and receive chaos points. The settlements contain government properties, which can be destroyed, and unlockables such as cash stashes and weapon, vehicle and armor parts. There are a variety of landscapes, including deserts, mountains and jungles, and over three hundred settlements. Panau is described as an area of about 1,000 square kilometres (390 sq mi). The game's open world is free for players to explore when they are not on missions. In addition to typical missions, Just Cause 2 has race challenges which give players cash. As the number of chaos points increases, the factions gain influence and the government begins to collapse. Players earn chaos points for completing missions and destroying designated government property. ![]() To advance through the campaign missions a player must earn chaos points, a progression system introduced in the game. Agency missions advance the story and are the game's main campaign faction missions task players to assist the game's three factions, and stronghold missions task players to infiltrate government bases and liberate them for the factions. Just Cause 2 is a third-person action-adventure game in which players control Rico Rodriguez, field operative of the Agency, in an effort to overthrow the island dictatorship of Panau: an open world for players to explore. Screenshot of Rico Rodriguez grappling under a helicopter while receiving Chaos points by destroying government property A sequel, Just Cause 3, was released in late 2015. The game was supported with downloadable content at release, and a multiplayer fan project was eventually approved as an add-on. Sales of six million copies worldwide exceeded original projections. Just Cause 2 received generally positive reviews from critics, who praised its gameplay, open-ended nature, stunts, world design, and graphics while criticizing its story, gunplay, and mission design. The game was released in March 2010 for Microsoft Windows, PlayStation 3 and Xbox 360. It was announced in 2007 with a demo attracting two million players. Avalanche Studios worked with Square Enix London Studios while developing Just Cause 2. Panau, inspired by Southeast Asia, was considered by the team a good location for an action game. ![]() As a result, mission design, artificial intelligence and most core gameplay mechanics were overhauled. The game was developed as an improvement of Just Cause its team saw missed opportunities in the first game, analyzing and refining it. These points are essential for story progression. Just Cause 2 introduces the Chaos System, in which players must complete missions and destroy government property on Panau for Chaos points. The gameplay involves Rico fighting hostile militants with guns and a grappling hook, enabling players to tether objects to each other and slingshot into the air with a parachute. It features Rico Rodriguez, a major operative of the fictional Agency who arrives at Panau (a fictional dystopian island nation in Maritime Southeast Asia) to overthrow dictator Pandak "Baby" Panay and confront former mentor Tom Sheldon. ![]() The sequel to 2006's Just Cause, it was powered by Avalanche Studios' Avalanche 2.0 Engine. Just Cause 2 is a 2010 action-adventure game developed by Avalanche Studios, published by Eidos Interactive and distributed by Square Enix.
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